FS2004 Tutorials

These tutorials are based on the software development kits designed specifically for FS2004.

Lofting Technique - Advanced

Author: Jessy Corrales
Date Added: 31 May 2006
Lofting_Technique_Advanced.zip

This tutorials will help you take more advantage of the lofting technique that is commonly known in Gmax v1.2 so that you can create tracks that are both elevated and banked like the one track at Homestead Speedway in Homestead, FL, USA. Please note that this tutorials assumes that you are already familiar with the basic functions of either Gmax v1.2 or 3D Studio Max. Also bare in mind that there are other tutorials related to this in other websites. If this tutorial was not helpful to you then you can check out the following links to see if the other tutorials are helpful.*


http://onnovanbraam.com/index.php?tutorials/rubberboat/
http://www.fsalpha.com/tutorials/tutorials.shtml


*I do not deserve any credit for the other two tutorials located on other sites because they were not made by me.

Exporting Tutorial - Simple Version

Author: Jessy Corrales
Date Released: 26 June 2006
Gmax_to_FS9.zip

This tutorial was written to help you better understand the export process described by the Microsoft SDKs. This tutorial is only used for exporting scenery objects from gmax directly into flight simulator 2004 using only a three-step process rather than having to use third-party software.

Creating XML Tutorial

Author: Jessy Corrales
Date Released: 2 July 2006
Creating_XML.zip

This tutorial is used to help simplify the process of preparing an XML code for compiling. Please note that this tutorial assumes that you have installed the BGL COMP SDK provided by microsoft and that you understand the XML code.